Appropriability strategies in the Swedish games industry
We know that firms use multiple appropriability means: IPRs such as patent and copyright, trade secrecy, market lead-time, employee contract, practical/technical means (encryption), etc. But we do not know how and to what extent the appropriability regime and strategies are modified in response to digitalization, servitization and open innovation. This project aims to fill in that gap, through a study of the Swedish games industry, where digital distribution prevails and IPRs play an important role (e.g. copyrights are involved in derivative works and trademarks are valuable).
Project manager
Vicky Long and Bengt Domeij